It is the skin of a carrot, but with mud. Cuts and specks can be found on the surface.
To get a more satisfied result, you may use the subsurface scattering texture.
To get a more satisfied result, you may use the subsurface scattering texture.
It is the skin of a carrot. Cuts and specks can be found on the surface.
To achieve a better render, you may apply the subsurface scattering map.
To achieve a better render, you may apply the subsurface scattering map.
It is a slice of an orange. This cross section clearly shows the juice sacs and oil glands.
This material can be used together with Orange Skin / Peel Texture
(Food 0022) to produce a perfect slice of orange.
The skin colour, albedo(peel), juice sacs, speck colour, colour variation, amount of oil glands, columella height etc. can totally be tweaked by the Substance SBSAR file.
This material can be used together with Orange Skin / Peel Texture
(Food 0022) to produce a perfect slice of orange.
The skin colour, albedo(peel), juice sacs, speck colour, colour variation, amount of oil glands, columella height etc. can totally be tweaked by the Substance SBSAR file.
It is the peel of citrus fruits, to be precise, orange. The skin texture and oil glands are clearly shown on the surface.
This material can be used together with Orange Slice Texture
(Food 0023) to produce a perfect slice of orange.
By using the SBSAR file, the oil gland colour intensity, colour tint, skin texture and bump height can be adjusted.
This material can be used together with Orange Slice Texture
(Food 0023) to produce a perfect slice of orange.
By using the SBSAR file, the oil gland colour intensity, colour tint, skin texture and bump height can be adjusted.
It is a texture of lemon skin. Oil glands can be found on the surface. Remember to apply the scattering / subsurface map to create realistic peel.
This material can be used together with Lemon Slice Cross Section
(Food 0020) to produce a perfect slice of lemon.
The oil gland colour intensity, green tint intensity, skin texture, wrinkle length etc. can be managed through the Substance SBSAR file.
This material can be used together with Lemon Slice Cross Section
(Food 0020) to produce a perfect slice of lemon.
The oil gland colour intensity, green tint intensity, skin texture, wrinkle length etc. can be managed through the Substance SBSAR file.
This lemon slice is a cross section of a lemon.
This material can be used together with Lemon Skin Texture
(Food 0021) to produce a perfect slice of lemon.
The color of the peel, albedo(skin), juice sac, speck color, color variation, amount of oil glands, columella height etc. can all be changed by the Substance SBSAR file.
This material can be used together with Lemon Skin Texture
(Food 0021) to produce a perfect slice of lemon.
The color of the peel, albedo(skin), juice sac, speck color, color variation, amount of oil glands, columella height etc. can all be changed by the Substance SBSAR file.
This is the top of a soda can. It includes all the details including a pull tab. It can be put on a plain cylinder to create many cans of soft drink.
The SBSAR file allows user to change the color of the metal.
The SBSAR file allows user to change the color of the metal.
It is skin texture of blackberries which occasionally has some unripe drupelets.
The SBSAR file grants users the flexibility to change the size of drupelets, control the color and amount of unripe drupelets. The size of stem hole can be controlled. Users can even remove the stem hole from the material.
The SBSAR file grants users the flexibility to change the size of drupelets, control the color and amount of unripe drupelets. The size of stem hole can be controlled. Users can even remove the stem hole from the material.
It is a baked cookie or biscuit with chocolate chips.
The SBSAR allows users to change the color, amount and size of chocolate chips. It also permits users to tweak the cracks and pores.
The SBSAR allows users to change the color, amount and size of chocolate chips. It also permits users to tweak the cracks and pores.
It is a blue cheese covered with lots of bluish and greenish mould.
Remember to apply subsurface scattering to the cheese material. Otherwise, it will just look like a hard plastic.
The color of the cheese and mould can be changed. The amount of mould and holes can also be changed. The bumps can be amended too. All you need is the SBSAR file.
Remember to apply subsurface scattering to the cheese material. Otherwise, it will just look like a hard plastic.
The color of the cheese and mould can be changed. The amount of mould and holes can also be changed. The bumps can be amended too. All you need is the SBSAR file.
It is an inside meat of tuna. The red fish meat consists of white fatty layers, especially the part called as Toro. Some granular fat can also be found.
With the SBSAR file, users can change the number of fat rings, fat intensity etc.
With the SBSAR file, users can change the number of fat rings, fat intensity etc.
It is cooked rice which is the best material for creating Japanese sushi and various kinds of asian dishes.
The rice shape can be fine tuned by the SBSAR file.
Remember to apply subsurface scattering. Otherwise, the rice will become plastic pellets.
The wetness appearance can be changed by the roughness.
The rice shape can be fine tuned by the SBSAR file.
Remember to apply subsurface scattering. Otherwise, the rice will become plastic pellets.
The wetness appearance can be changed by the roughness.
This is a texture generator of sunny side up egg. With the sbsar file, tons of PBR texture variations of sunny side up eggs can be generated. The adjustment includes broken egg white, white white bubbles, burnt edges, holes and so on.
It is a texture of raw salmon fish. With the sbsar file, the shape and width of fat can be controlled. Besides, the tiny fat amount can be set.
Remember to apply subsurface scattering; Otherwise, it will become hard surface.
Remember to apply subsurface scattering; Otherwise, it will become hard surface.
It is an ice-cream texture, especially when it is scooped by an ice cream scoop. Then the ice-cream ball will have a lot of cracks.
This texture is a medium done beef having hot pink center and slightly firmer texture.
With the sbsar, the doneness can be controlled, so you can create rare, medium rare, medium, medium rare and well done meat.
This is the inner part of beef. If you want the grilled outside part, no problem, the same sbsar will do.
To quickly get the medium done beef, I would suggest using the presets.
=== Presets ===
Default: barbecued steak with grill marks
Side: sides of grilled steak
Inside: The inner part of the steak. Doneness can be controlled.
With the sbsar, the doneness can be controlled, so you can create rare, medium rare, medium, medium rare and well done meat.
This is the inner part of beef. If you want the grilled outside part, no problem, the same sbsar will do.
To quickly get the medium done beef, I would suggest using the presets.
=== Presets ===
Default: barbecued steak with grill marks
Side: sides of grilled steak
Inside: The inner part of the steak. Doneness can be controlled.
It is a grilled steak on which there are some charred part. It is sprinkled with a lot of black pepper and parsley.
More importantly, the steak has a nice crossed grill marks.
With the sbsar file, you can disable either direction of the grill marks. Besides, all the seasoning can be adjusted.
More importantly, the steak has a nice crossed grill marks.
With the sbsar file, you can disable either direction of the grill marks. Besides, all the seasoning can be adjusted.
It is a chocolate texture scattered with a lot of nuts. It is a marvelous material for chocolate, Popsicles, ice lollies or ice-cream.
It is clearly a yellow corn texture. Occasionally, white corns can be found in between yellow corns.
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