It is the cross-section of a tree trunk or the tree grain patterns found on tree stumps.
If you are creating a large tree log, this texture may help you fill the ends of your timber.
If you are creating a large tree log, this texture may help you fill the ends of your timber.
It is a waxy tree trunk. Therefore, its bark has a layer of glossy coating.
If you are building a forest, this texture may increase your tree variations.
If you are building a forest, this texture may increase your tree variations.
It is a realistic pine tree trunk texture. The tree bark has some peeling effect.
If you are creating natural environment, don't miss this texture.
If you are creating natural environment, don't miss this texture.
It is a stylised pine tree trunk texture. The tree bark has the peeling effect.
If you are creating a stylised tree, these PBR maps may suit your need.
If you are creating a stylised tree, these PBR maps may suit your need.
It is the skin of a carrot, but with mud. Cuts and specks can be found on the surface.
To get a more satisfied result, you may use the subsurface scattering texture.
To get a more satisfied result, you may use the subsurface scattering texture.
It is a human skin texture. Due to its smoothness, this skin is more suitable for faces.
The SBSAR allows users to adjust the skin colours.
The SBSAR allows users to adjust the skin colours.
It is the skin of a carrot. Cuts and specks can be found on the surface.
To achieve a better render, you may apply the subsurface scattering map.
To achieve a better render, you may apply the subsurface scattering map.
It is a football or soccer pitch with alternating bands, a typical pattern of a grass field.
The amount of bands, contrast of bands, grass colour, autumn effect, grass amount, grass length etc. can be managed by the Substance SBSAR file.
The amount of bands, contrast of bands, grass colour, autumn effect, grass amount, grass length etc. can be managed by the Substance SBSAR file.
These are old wood planks having prominent knots and moss on the tree barks.
The amount of planks, width of gaps, level of edge wear, amount and size of knots, amount of moss, dirt level etc. can be adjusted by the Substance SBSAR file.
The amount of planks, width of gaps, level of edge wear, amount and size of knots, amount of moss, dirt level etc. can be adjusted by the Substance SBSAR file.
It is an old wood material which can be used to texture a wood plank or tree trunk.
The amount of knots, amount of moss, amount of dirt, colour contrast etc. can be managed by the Substance SBSAR file.
The amount of knots, amount of moss, amount of dirt, colour contrast etc. can be managed by the Substance SBSAR file.
It is calf leather. Cattle skin texture and wrinkles can be found on the surface.
The colour, colour variation, width and depth of wrinkles etc. can be set by using the Substance SBSAR file.
The colour, colour variation, width and depth of wrinkles etc. can be set by using the Substance SBSAR file.
It is a slice of an orange. This cross section clearly shows the juice sacs and oil glands.
This material can be used together with Orange Skin / Peel Texture
(Food 0022) to produce a perfect slice of orange.
The skin colour, albedo(peel), juice sacs, speck colour, colour variation, amount of oil glands, columella height etc. can totally be tweaked by the Substance SBSAR file.
This material can be used together with Orange Skin / Peel Texture
(Food 0022) to produce a perfect slice of orange.
The skin colour, albedo(peel), juice sacs, speck colour, colour variation, amount of oil glands, columella height etc. can totally be tweaked by the Substance SBSAR file.
It is the peel of citrus fruits, to be precise, orange. The skin texture and oil glands are clearly shown on the surface.
This material can be used together with Orange Slice Texture
(Food 0023) to produce a perfect slice of orange.
By using the SBSAR file, the oil gland colour intensity, colour tint, skin texture and bump height can be adjusted.
This material can be used together with Orange Slice Texture
(Food 0023) to produce a perfect slice of orange.
By using the SBSAR file, the oil gland colour intensity, colour tint, skin texture and bump height can be adjusted.
It is a texture of lemon skin. Oil glands can be found on the surface. Remember to apply the scattering / subsurface map to create realistic peel.
This material can be used together with Lemon Slice Cross Section
(Food 0020) to produce a perfect slice of lemon.
The oil gland colour intensity, green tint intensity, skin texture, wrinkle length etc. can be managed through the Substance SBSAR file.
This material can be used together with Lemon Slice Cross Section
(Food 0020) to produce a perfect slice of lemon.
The oil gland colour intensity, green tint intensity, skin texture, wrinkle length etc. can be managed through the Substance SBSAR file.
This lemon slice is a cross section of a lemon.
This material can be used together with Lemon Skin Texture
(Food 0021) to produce a perfect slice of lemon.
The color of the peel, albedo(skin), juice sac, speck color, color variation, amount of oil glands, columella height etc. can all be changed by the Substance SBSAR file.
This material can be used together with Lemon Skin Texture
(Food 0021) to produce a perfect slice of lemon.
The color of the peel, albedo(skin), juice sac, speck color, color variation, amount of oil glands, columella height etc. can all be changed by the Substance SBSAR file.
It is a piece of mink fur skin which is suitable to create luxury coats for your 3D figures.
The color, size and curvature of the fur can be adjusted using the SBSAR file.
The color, size and curvature of the fur can be adjusted using the SBSAR file.
It is skin texture of blackberries which occasionally has some unripe drupelets.
The SBSAR file grants users the flexibility to change the size of drupelets, control the color and amount of unripe drupelets. The size of stem hole can be controlled. Users can even remove the stem hole from the material.
The SBSAR file grants users the flexibility to change the size of drupelets, control the color and amount of unripe drupelets. The size of stem hole can be controlled. Users can even remove the stem hole from the material.
It is a baked cookie or biscuit with chocolate chips.
The SBSAR allows users to change the color, amount and size of chocolate chips. It also permits users to tweak the cracks and pores.
The SBSAR allows users to change the color, amount and size of chocolate chips. It also permits users to tweak the cracks and pores.
It is a blue cheese covered with lots of bluish and greenish mould.
Remember to apply subsurface scattering to the cheese material. Otherwise, it will just look like a hard plastic.
The color of the cheese and mould can be changed. The amount of mould and holes can also be changed. The bumps can be amended too. All you need is the SBSAR file.
Remember to apply subsurface scattering to the cheese material. Otherwise, it will just look like a hard plastic.
The color of the cheese and mould can be changed. The amount of mould and holes can also be changed. The bumps can be amended too. All you need is the SBSAR file.
It is an inside meat of tuna. The red fish meat consists of white fatty layers, especially the part called as Toro. Some granular fat can also be found.
With the SBSAR file, users can change the number of fat rings, fat intensity etc.
With the SBSAR file, users can change the number of fat rings, fat intensity etc.