Concrete tiles arranged in a pattern of concentric circles with square slabs filling the empty areas. This texture is suitable for paving patios.
It is an old clay pot texture. To be precise, it is more of a terracotta type.
This texture can be used for models of vintage pots, antique vases etc.
If you love the Moroccan tiles of the 4th picture, you can get it from the Moroccan Style Floor Tiles.
This texture can be used for models of vintage pots, antique vases etc.
If you love the Moroccan tiles of the 4th picture, you can get it from the Moroccan Style Floor Tiles.
It is a thick metal plate of steel which is highly oxidized, so it has a lot of erosion and darken holes and dents. This texture is marvellous for sci-fi walls and machinery parts of factories.
It is a reclaimed wood planks in white painted. Due to ageing, most of the paint has worn exposing parts of the underlying wood.
The Substance SBSAR file allows you to change the aspect ratio of planks, gap width, offset random, wood grain amount, paint amount, scratch amount, edge wear level etc.
The Substance SBSAR file allows you to change the aspect ratio of planks, gap width, offset random, wood grain amount, paint amount, scratch amount, edge wear level etc.
It is an old and worn concrete wall having loads of chipped paint.
The paint color, concrete color, damage level, amount of scratches, amount of dents, peeling effect intensity etc. can all be controlled through the SBSAR file.
The paint color, concrete color, damage level, amount of scratches, amount of dents, peeling effect intensity etc. can all be controlled through the SBSAR file.
They are colorful wood planks which are highly worn and have a lot of cracks and scratches.
The amount of planks, aspect ratio, gap width, offset random, amount of wood grains, amount of remaining paint, amount of scratches and edge wear level can be changed through the Substance 3D SBSAR file.
The amount of planks, aspect ratio, gap width, offset random, amount of wood grains, amount of remaining paint, amount of scratches and edge wear level can be changed through the Substance 3D SBSAR file.
It is a polished plastic, so brush marks appear on the surface. There are also tremendous tiny scratches on the surface.
It is an excellent texture for plastic 3D models such as old toys.
The color of the plastic and scratches can be changed by the Adobe Substance Designer archive file. More importantly, the length, width and amount of scratches can be adjusted.
It is an excellent texture for plastic 3D models such as old toys.
The color of the plastic and scratches can be changed by the Adobe Substance Designer archive file. More importantly, the length, width and amount of scratches can be adjusted.
It is a terracotta tile which has a color mixture of orange, yellow and brown. Its surface has some tiny stones and thus is rather rough which is good for flooring gardens and outdoor areas.
The SBSAR file allows users to change the amount and ratio of tiles, offset, position random, edge wear level, bump level, size and color of stones etc.
The SBSAR file allows users to change the amount and ratio of tiles, offset, position random, edge wear level, bump level, size and color of stones etc.
They are old and worn roof tiles. Since the tiles are on the rooftop, it is full of lichen and bird poop.
With the SBSAR file, the amount of tiles, lichen, bird poop, dirty level, damage level can be manipulated.
With the SBSAR file, the amount of tiles, lichen, bird poop, dirty level, damage level can be manipulated.
The base is an asphalt road which is covered with bitumen of various colours.
Due to weathering, cracks can be found on the surface. The SBSAR file allows the amount and depth of the cracks to be adjusted.
Due to weathering, cracks can be found on the surface. The SBSAR file allows the amount and depth of the cracks to be adjusted.
It is a cactus. The texture maps contain a combined version of the cactus body and its spines, and separated layers of the body and spines.
The combined version let you texture a cactus quickly while the separated version let you adjust the spines and make them more pop put.
With the sbsar file, you can adjust the damage level of the cactus, number of columns of spines etc.
The combined version let you texture a cactus quickly while the separated version let you adjust the spines and make them more pop put.
With the sbsar file, you can adjust the damage level of the cactus, number of columns of spines etc.
It is a wall made of concrete plates, but it is highly eroded making a very bumpy surface.
With the sbsar file, the grout intensity and damage level can be adjusted.
With the sbsar file, the grout intensity and damage level can be adjusted.
It is a brick wall texture which can be used for texturing medieval forts. Of course, it is suitable for modern architecture. There are smaller pebbles between large bricks.
It is a floor covered with irregular stones and a thin layer of sand is covering the rocks. It is a good material for both modern street view or medieval scenes.
It is a spider web. Some people may call it cobweb. Technically they are different, but most people use these 2 terms interchangeably.
With the sbsar file, you can control the damage level and number of silk lines. Besides, the deformation can also be controlled.
With the sbsar file, you can control the damage level and number of silk lines. Besides, the deformation can also be controlled.
It is a concrete wall with some plaster, but has numerous dents of various sizes due to bumps, hits or shots.
It is a rocky and sandy ground where a lot of fossils were found. Among the fossils, some are popping up after the mud has been cleaned. They are waiting to be removed. Whereas the removed fossils left fossil holes on the muddy ground.
They are wood planks with nails on both ends. Rust can be found on the nails. The wood planks has a lot of worn areas due to weathering. Knots also appear on the planks.
They are punch through holes. The normal map can be used for creating punch through effect of papers, card boards or creating bullet shots.
These holes go inwards. This texture can also be used together with "Imperfection and Decal of Bullet Holes (Imperfection 0003)" which goes outwards.
These holes go inwards. This texture can also be used together with "Imperfection and Decal of Bullet Holes (Imperfection 0003)" which goes outwards.
They are bullets holes. The most useful maps of this texture are normal and mask. With the normal map, you can shoot holes in any materials especially metal. The mask tells you the position of the holes.
It is good to be treated as an imperfection or decal.
These holes go outwards. This texture can also be used together with "Decal of Punch Through Holes (Imperfection 0004)" which goes inwards.
It is good to be treated as an imperfection or decal.
These holes go outwards. This texture can also be used together with "Decal of Punch Through Holes (Imperfection 0004)" which goes inwards.