This is the skin of giraffes having cell-link brownish pattern. Fur can be found on the surface.
Please remember to enable the subsurface scattering of the shader to make it look more realistic.
Please remember to enable the subsurface scattering of the shader to make it look more realistic.
It is a piece of mink fur skin which is suitable to create luxury coats for your 3D figures.
The color, size and curvature of the fur can be adjusted using the SBSAR file.
The color, size and curvature of the fur can be adjusted using the SBSAR file.
It is a quill pen and also a white bird feather.
The SBSAR allows the colours of the feather to be changed. The curvature can also be adjusted.
It is important to apply subsurface scattering in the shader. Otherwise, the feather will look like a hard material rather than soft and fluffy texture.
The SBSAR allows the colours of the feather to be changed. The curvature can also be adjusted.
It is important to apply subsurface scattering in the shader. Otherwise, the feather will look like a hard material rather than soft and fluffy texture.
It is fine brown fur of animals such as horses, bears, squirrels etc.
The SBSAR grants users the right to adjust the fur colour, curl level and so on.
The SBSAR grants users the right to adjust the fur colour, curl level and so on.